Building A Game Library With Pocket Change
There is that life concept that states when we are young we have a lot of time but not enough money to do what we really want to do, but as we get older we then have enough money, but not enough time. As a gamer, this concept is equally true, except that you can replace money with video games. Such is certainly the case with me.
Going back fifteen years or more, I pretty much had to buy any game I played for full price, or at a slight discount if it was on sale. Back then that usually meant something within the $20-$40 dollar range. If a publisher gave away their game for free, it typically was either a demo or shareware,… Read more...